//==============================================================================
// wolf_anim.txt
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}

//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Special N Fenris_BirthA
				connect HOTSPOT norsebirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim idle
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Special N Fenris_IdleA
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special N Fenris_WalkA
		Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Fenris_RunA
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim run
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special N Fenris_RunA
			length .6
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special N Fenris_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.57 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.57 false CrocSnap checkVisible 
//-- end auto generated section
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
/*
anim walkAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special N Fenris_AttackA
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}
*/

//==============================================================================
anim Bored
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
				Visual Special N Fenris_BoredA
				Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
				Visual Special N Fenris_BoredB
				Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
				Visual Special N Fenris_BoredC
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Special N Fenris_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false FenrisWolfDeath1 checkVisible 
               tag SpecificSoundSet 0.35 false FenrisWolfDeath2 checkVisible 
               tag SpecificSoundSet 0.75 false HeavyFall checkVisible 
//-- end auto generated section
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Special N Fenris_FlailA
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}